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STARGATE ATLANTIS: THE LOST (BOOK 2 OF THE LEGACY SERIES)
Reeling from the terrible events of Homecoming: Stargate Atlantis, the team are doing whatever it takes to find their lost crew - even if it means turning to their enemies for help. While Teyla and Ronon seek information from the Genii, Colonel Sheppard reopens tense negotiations with the Wraith, Todd, struggling to ensure that he remains Todd's ally and not his hostage. The Lost: Stargate Atlantis is book two of the exciting Legacy series. |
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STARGATE ATLANTIS: HOMECOMING (BOOK 1 OF THE LEGACY SERIES)
The first of a six book series set after the end of Stargate Atlantis's final season, Homecoming sees Atlantis return to the Pegasus Galaxy. But the situation in Pegasus has changed. The Wraith are on the verge of unification under the new and powerful Queen Death. She stages a daring raid with one goal: the capture of the only man able to give their ships hyperdrive and lead them to Earth |
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STARGATE SG-1: SURVIVAL OF THE FITTEST
The plot is clever, the dialogue is funny, there are some great shipper moments and tonnes of flat out page-turning action to keep you hooked from start to finish. |
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STARGATE SG-1: THE POWER BEHIND THE THRONE
SG-1 are asked by the Tok'ra to rescue a creature known as Mujina. The last of its species, Mujina is devoid of face or form and draws its substance from the needs of those around it. The creature is an archetype - a hero for all, a villain for all, depending upon whose influence it falls under. And the Goa'uld Apophis, understanding the potential for havoc Mujina offers, has set his heart on possessing the creature. |
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STARGATE SG-1: SUNRISE
Shortly after the events of season 4 episode, Beneath the Surface, SG-1 find themselves on a lifeless world. They discover long-dead bodies frozen in the snow and a clue to a device promising protection from the Goa'uld forever. Following the trail they go in search of the Shield of the Gods, but all is not as it seems and SG-1 find themselves entangled with a people facing annihilation on a drowning world. |
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STARGATE SG-1: FOUR DRAGONS
Shortly after Daniel Jackson returns from his time among the ascended Ancients, he volunteers to join an archaeological survey of Chinese ruins on P3Y-702. But after accidentally activating a Goa'uld transport ring, Daniel finds himself the prisoner of the Goa'uld Lord Yu. Blaming himself for Daniel's capture, Jack O'Neill vows to go to any lengths to get him back - even if it means taking matters into his own hands. |
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STARGATE ATLANTIS: THE CHOSEN
The Stargate Atlantis team encounter a society where high priests of the local cult are able to protect the society from attacks by the Wraith by using technology left behind by the Ancients. However, the genetic ability to use the weapons has faded over successive generations, leaving the people increasingly vulnerable to attack. With the Wraith growing ever bolder in their attacks, the team must decide whether to inoculate the priests with a gene therapy which will restore their abilities, and also decide whether or not to withhold the therapy from the rest of the population in order to shore up the dominance of the high priests. |
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STARGATE ATLANTIS: HALCYON
A brutal society needs the team to harness Wraith technology. |
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STARGATE SG-1: TRIAL BY FIRE
The SG-1 team battle an ancient enemy on a primitive world. |
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STARGATE SG-1: SACRIFICE MOON
The unity of the team is threatened on their first mission. |
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STARGATE ATLANTIS: BRIMSTONE
The Stargate Atlantis team discover a city on a moon that's about to plunge into its own sun. But the city which looked as if it had been abandoned turns out to be inhabited by descendants of the Ancients who have fallen into decadence and debauchery. Faced with a dissolute society disinterested in their own fate and unable to escape, the team must fight their way free before being plunged into a fiery death. |
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STARGATE ATLANTIS: DEATH GAME
Colonel John Sheppard wakes up on an alien world in the wreckage of a Puddle Jumper - and can't remember how he got there. Putting the pieces together, he discovers his team is scattered across a tropical archipelago, unable to communicate with each other or return to the Stargate. Prisoners of the local population, Sheppard and Teyla are taken as tribute to the planet's Wraith overlord, while McKay, Ronon, and Zelenka mount a rescue... |
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STARGATE ATLANTIS: EXOGENESIS
Global disaster threatens the Atlantis homeworld. |
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STARGATE ATLANTIS: HUNT AND RUN
Ronon Dex is a mystery. His past is a closed book and he likes it that way. But when the Atlantis team trigger a trap that leaves them stranded on a hostile world, only Ronon's past can save them - if it doesn't kill them first. As the gripping tale unfolds, we return to Ronon's earliest days as a Runner and meet the charismatic leader who transformed him into a hunter of Wraith. But grief and rage can change the best of men and it soon becomes clear that those Ronon once considered brothers-in-arms are now on the hunt - and that the Atlantis team are their prey. Unless Ronon can out hunt the hunters, Colonel Sheppard's team will fall victim to the vengeance of the V'rdai. |
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